Challenge: 
Version: 
2
Winner?: 
No
Code Snippet: 
set display mode 1024,768,32
hide mouse
backdrop on
color backdrop 0
sync on
datatoimage(2)
make_sound(1)
dim cylndr#(3)
dim win(3)
cherry=3
bar=4
bar2=5
bar3=6
wild=7
instruct=8
score=9
title=10
screenx=959
screeny=159
screenc=int(screeny/2)
rad=30
offset=40
angle_offset=15
spacing=80
speed=5
create bitmap 1,screenx+1,screeny+1
ink rgb(255,255,255),0
box 0,0,screenx,screeny
for num=1 to 12
  select num
    case 1,6
      ink rgb(255,0,0),0
      for r=1 to rad/2
        circle num*spacing-offset,screenc-rad/2,r
        circle num*spacing-offset,screenc+rad/2,r
      next r
      ink rgb(0,128,0),0
      for x=1 to 3
        line num*spacing-offset-rad/2,screenc-rad/2+x,num*spacing-offset-rad,screenc+x
        line num*spacing-offset-rad/2,screenc+rad/2+x,num*spacing-offset-rad,screenc+x
      next x
      get image cherry,num*spacing-offset-rad,screenc-rad,num*spacing-offset+rad,screenc+rad
    endcase
    case 2,12
      ink 0,0
      box num*spacing-offset-rad/2,screenc-rad,num*spacing-offset+rad/2,screenc+rad
      get image bar,num*spacing-offset-rad,screenc-rad,num*spacing-offset+rad,screenc+rad
    endcase
    case 5,11
      ink 0,0
      box num*spacing-offset-rad/2-2,screenc-rad,num*spacing-offset-2,screenc+rad
      box num*spacing-offset+2,screenc-rad,num*spacing-offset+rad/2+2,screenc+rad
      get image bar2,num*spacing-offset-rad,screenc-rad,num*spacing-offset+rad,screenc+rad
    endcase
    case 9
      ink 0,0
      box num*spacing-offset-rad/2-4,screenc-rad,num*spacing-offset-rad/3,screenc+rad
      box num*spacing-offset-rad/3+3,screenc-rad,num*spacing-offset+rad/3-3,screenc+rad
      box num*spacing-offset+rad/3,screenc-rad,num*spacing-offset+rad/2+4,screenc+rad
      get image bar3,num*spacing-offset-rad,screenc-rad,num*spacing-offset+rad,screenc+rad
    endcase
    case 4,8
      ink rgb(255,255,0),0
      for r=1 to rad
        ellipse num*spacing-offset,screenc,r/2,r
      next r
    endcase
    case 3,10
      ink rgb(255,0,255),0
      for r=1 to rad
        ellipse num*spacing-offset,screenc,r/2,r
      next r
    endcase
    case 7
      paste image 2,num*spacing-offset-32,screenc-32,1
      get image wild,num*spacing-offset-rad,screenc-rad,num*spacing-offset+rad,screenc+rad
    endcase
  endselect
next num
get image 1,0,0,screenx,screeny
delete bitmap 1
create bitmap 1,1024,768
ink rgb(255,64,64),0
box 0,120,1023,650
ink 0,0
box 95,180,350,580
box 385,180,665,580
box 700,180,930,580
set text size 40
set cursor 400,120
print "[SPACEBAR] to spin"
get image 2,0,0,1023,767
delete bitmap 1
create bitmap 1,spacing*6+4,spacing*3+4
ink rgb(255,255,255),0
box 0,0,spacing*6+4,spacing*3+4
for x=1 to 3
  paste image cherry,0,(x-1)*spacing+5
  paste image bar,spacing,(x-1)*spacing+5
  paste image bar2,spacing*2,(x-1)*spacing+5
  paste image bar3,spacing*3,(x-1)*spacing+5
  if x>1 then paste image wild,spacing*4,(x-1)*spacing+5
  paste image wild,spacing*5,(x-1)*spacing+5
next x
get image instruct,0,0,spacing*6+3,spacing*3+3
delete bitmap 1
create bitmap 1,400,100
ink rgb(255,255,255),0
set text font "arial"
set text size 60
set cursor 10,10
print "Faces Wild"
get image title,0,0,399,99
delete bitmap 1
set text font "courier"
set current bitmap 0
for cyl=1 to 3
  make object cylinder cyl,20
  scale object cyl,100,50,100
  zrotate object cyl,90.0
  yrotate object cyl,angle+offset
  texture object cyl,1
  position object cyl,(cyl-2)*10,0,0
next cyl
make light 1
position light 1,0,0,30
position camera 0,0,30
point camera 0,0,0
sprite 1,0,0,2
sprite 2,60,650,instruct
scale sprite 2,25
rotate sprite 2,90
sprite 3,350,0,title
quit=0
move=0
while quit=0
  if spacekey() and move=0 then move=1
  if not spacekey()
    if move=1
      cylndr#(3)=5.0+rnd(20)/10.0
      cylndr#(2)=6.0+rnd(20)/10.0
      cylndr#(1)=7.0+rnd(20)/10.0
      move=2
      winline=0
      winning=0
    endif
  endif
  for cyl=1 to 3
    if cylndr#(cyl) > 0.0 then yrotate object cyl,object angle y(cyl)-speed
    if object angle y(cyl)<0 then yrotate object cyl,object angle y(cyl)+360
    if cylndr#(cyl)>1.0
      cylndr#(cyl)=cylndr#(cyl)-0.05
    else
      if cylndr#(cyl)>0.0
        if (object angle y(cyl)-offset) mod 30 =0
          cylndr#(cyl)=0.0
          inc move
        endif
      endif
    endif
  next cyl
  if move=5
    wild=0
    winning=0
    move=0
    for x = 3 to 1 step -1
      win(x)=int((object angle y(x)-offset)/30)+2
      if win(x)=7 then inc wild
    next x
    if wild=3
      winline=100
    else
      if wild=2
        winline=50
      else
        select win(3)
          case 1,6,7
            if win(2)=1 or win(2)=6 or win(2)=7
              if win(1)=1 or win(1)=6 or win(1)=7
                winline=2
              endif
            endif
          endcase
          case 2,12,7
            if win(2)=5 or win(2)=9 or win(2)=11 or win(2)=2 or win(2)=12 or win(2)=7
              if win(1)=5 or win(1)=9 or win(1)=11 or win(1)=2 or win(1)=12 or win(1)=7
                winline=2
              endif
            endif
            if win(2)=2 or win(2)=12 or win(2)=7
              if win(1)=2 or win(1)=12 or win(1)=7
                winline=5
              endif
            endif
          endcase
          case 5,11,7
            if win(2)=5 or win(2)=9 or win(2)=11 or win(2)=2 or win(2)=12 or win(2)=7
              if win(1)=5 or win(1)=9 or win(1)=11 or win(1)=2 or win(1)=12 or win(1)=7
                winline=2
              endif
            endif
            if win(2)=5 or win(2)=11 or win(2)=7
              if win(1)=5 or win(1)=11 or win(1)=7
                winline=10
              endif
            endif
          endcase
          case 9,7
            if win(2)=5 or win(2)=9 or win(2)=11 or win(2)=2 or win(2)=12 or win(2)=7
              if win(1)=5 or win(1)=9 or win(1)=11 or win(1)=2 or win(1)=12 or win(1)=7
                winline=2
              endif
            endif
            if win(2)=9 or win(2)=7
              if win(1)=9 or win(1)=7
                winline=25
              endif
            endif
          endcase
        endselect
      endif
    endif
  endif
  if winning<winline
    inc winning
    volume=100
    set sound volume 1,volume
    play sound 1
    while (sound playing(1)) and (volume>0)
      dec volume
      set sound volume 1,volume
      sleep 5
    endwhile
  else
    if move=5 then move=0
  endif
  set text size 50
  set cursor 400,675
  ink rgb(255,255,255),0
  print winning
  sync
endwhile
exit
function make_sound(number)
  format as dword
  channels as dword
  sampleRate as dword
  adr as dword
  chunkSize as dword
  sampleSize as dword
  dword7 as dword
  format = 1
  channels = 1
  sampleRate = 22050
  sampleSize = 16
  chunkSize = (int(sampleSize / 8.0+0.5))*channels
  adr = sampleRate*chunkSize
  dword7 = 0
  length = 100
  wave#=0.0
  increment#=2.0
  gain#=-0.09
  amplitude=65535
  decay=0
  speed=sampleRate
  samples = length*sampleRate/1000
  size = samples*int(sampleSize/8.0+0.5) + 28
  make memblock 2, size
  write memblock dword 2, 0, format
  write memblock dword 2, 4, channels
  write memblock dword 2, 8, sampleRate
  write memblock dword 2, 12, adr
  write memblock dword 2, 16, chunkSize
  write memblock dword 2, 20, sampleSize
  write memblock dword 2, 24, dword7
  pos = 28
  out as word
  for i = 1 to samples
      out = sin(wave#)*amplitude
      write memblock word 2, pos, out
      inc pos, 2
      wave#=wave#+increment#
      if wave#>360.0
        wave#=wave#-360.0
        increment#=increment#-gain#
      endif
      amplitude=amplitude-decay
  next i
  make sound from memblock number,2
  delete memblock 2
  set sound speed number,speed
endfunction
function datatoimage(image)
  memblock=1
  read size
  make memblock 1,size
  read sx `as dword
  read sy `as dword
  read depth `as dword
  write memblock dword 1,0,sx
  write memblock dword 1,4,sy
  write memblock dword 1,8,depth
  for y=0 to sy-1
    for x=0 to sx-1
      pos=(y*sx+x)*4+12
      read b `as byte
      read g `as byte
      read r `as byte
      read a `as byte
      write memblock byte 1,pos,b
      write memblock byte 1,pos+1,g
      write memblock byte 1,pos+2,r
      write memblock byte 1,pos+3,a
    next x
  next y
make image from memblock image,1
endfunction
data 16396
data 64
data 64
data 32
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