Challenge: 
Winner?: 
No
Code Snippet: 
`**Asteroids Remake**
`¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

`Game setup
Sync on : Sync rate 60
Set display mode 1024,768,16 : Hide Mouse

`Variables
Dim Px(3) as float : Dim Py(3) as float
Dim Fx(3) as Float : Dim Fy(3) as float
Dim Bx(4) as Float : Dim By(4) as float
thrust#=10.0 : mass#=30.0 : size#=10
Shipcol=rgb(255,255,255) : Flame=rgb(255,255,0)
x#=screen width()/2 : y#=screen height()/2
drag#=0.98

`**Main Loop**
Do
Cls

`Store Old Positions
oldx#=x# : oldy#=y#

`Controls
If upkey()=1 then fx#=sin(a#)*thrust# : fy#=cos(a#)*thrust#
If downkey()=1 then fx#=-sin(a#)*thrust# : fy#=-cos(a#)*thrust#
if upkey()=0 and downkey()=0 then fx#=0 : fy#=0
If leftkey()=1 then A#=wrapvalue(A#+5.0)
If rightkey()=1 then A#=wrapvalue(A#-5.0)

`Update Ship Controls
ax#=fx#/mass# : ay#=fy#/mass#
vx#=vx#+ax# : vy#=vy#+ay#
vx#=vx#*drag# : vy#=vy#*drag#

`Update Position
X#=X#+Vx# : Y#=Y#+Vy#
if x#>screen width() then x#=0
if y#>screen height() then y#=0
if x#<0 then x#=screen width()
if y#<0 then y#=screen height()

`Draw Ship
px(1)=x#+(sin(A#)*size#) : py(1)=y#+(cos(A#)*size#)
px(2)=x#+(sin(wrapvalue(A#+135))*size#) : py(2)=y#+(cos(wrapvalue(A#+135))*size#)
px(3)=x#+(sin(wrapvalue(A#-135))*size#) : py(3)=y#+(cos(wrapvalue(A#-135))*size#)
ink shipcol,0
line px(1),py(1),px(2),py(2)
line px(1),py(1),px(3),py(3)
line px(2),py(2),px(3),py(3)
fx(1)=x#+(sin(wrapvalue(a#+180))*13) : fy(1)=y#+(cos(wrapvalue(a#+180))*13)
fx(2)=x#+(sin(wrapvalue(a#+150))*7) : fy(2)=y#+(cos(wrapvalue(a#+150))*7)
fx(3)=x#+(sin(wrapvalue(a#-150))*7) : fy(3)=y#+(cos(wrapvalue(a#-150))*7)

bx(1)=x#+(sin(wrapvalue(A#-135))*size#) : by(1)=y#+(cos(wrapvalue(A#-135))*size#)
bx(2)=x#+(sin(wrapvalue(A#-90))*size#) : by(2)=y#+(cos(wrapvalue(A#-90))*size#)
bx(3)=x#+(sin(wrapvalue(A#+135))*size#) : by(3)=y#+(cos(wrapvalue(A#+135))*size#)
bx(4)=x#+(sin(wrapvalue(A#+90))*size#) : by(4)=y#+(cos(wrapvalue(A#+90))*size#)

ink flame,0
if upkey()=1
   line fx(1),fy(1),fx(2),fy(2)
   line fx(1),fy(1),fx(3),fy(3)
endif
if downkey()=1
   line bx(1),by(1),bx(2),by(2)
   line bx(3),by(3),bx(4),by(4)
endif
box x-2,y-2,x+2,y+2

`**End Loop**
Sync
Loop